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character generation

Page history last edited by knitmeanrpg@gmail.com 3 years, 8 months ago

Character Generation

Let's just go through the character sheet, step by step.

Name: Please try to make this awesome and wizardly
Birthdate: (including year) Please also put this in your profile.
Year in School: This does not have to match your age.
Wand:  You do not have to have one.  It does have to be standard if you do, and there are scholarships for upper-year students to get one. 
Familiar:  If you have a familiar, write it here.  Please describe completely.  Animal type is not limited but Mafalda reserves the right to say 'no' on the grounds of health, safety, sanity (hers), or general common sense (rare).
Magical Specialty: Feel free to put 'none' for 1-5 years; sixth and seventh years MUST have one.  Feel free to make this up entirely and be insanely specific -- the use of unicorn blood in potions is fine.  So is illusions.
Identifying Marks: Physical or magical -- if someone is a squib, magical creature, or anything of the like, please put this here even if it is not visible.  If you do not put
Hook: Write at least 1 sentence, no more than 5 paragraphs describing how people might connect to your character.
School Activities: Please feel free to invent any clubs you want, magical or muggle.  I will find an advisor if it is needed; one-person clubs can exist advisor-free.  If 7th year, please include a course your student could teach, mundane or magical.  All 7th year students will teach one four-hour afternoon a week.

Character Sheet:
You have 30 points to distribute, plus one point per year in school. (e.g. A first year would have 30+1 a fifth year 30+5.)  Four is an average child; five is an average adult.  Ten is the maximum in any one category.  You must have an explanation or at least a description of their genius in your history if you give any nines or tens in any category.

Physical: general health, strength, and dexterity
Mental: intelligence and ingenuity
Social: charisma and manipulation
Will: strength of will or character; magical defense
Magic: does what it says on the tin
Strategy: puzzles, war, and anything similar

Everything you do can be represented as the sum of two of these.  Breaking down a door would be physical + will; creating a new spell would be mental + magic.  If there is more than one sensible combination, use whatever you like.

This will only come into play when you are competing against another character; each of you pick your appropriate sum and compare the numbers.  Higher wins; lower loses; ties go to the defender or a deadlock if possible. If a deadlock can't be easily written, please contact the mod and she will help you puzzle it out.

History: This can be as short or as long as you want this; please note once your character is approved this can not be edited. This does not have to be included in your profile, so feel free to include secrets. If you want a special power, to create a new part of the Potterverse, or otherwise want to be weird, include that here.

PB/Avatar: Please be age-appropriate.  Feel free to app with a description and no avatar chosen; the mod will help you find one.

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